Virtual Reality in Education The next challenge

Authors

  • Jonathan Carlos Samaniego Villarroel University of Guayaquil image/svg+xml

##plugins.pubIds.doi.readerDisplayName##:

https://doi.org/10.26910/issn.2528-8083vol1issCITT2016.2016pp57-61

Keywords :

Virtual Reality Technology Education

Abstract

Virtual reality is a very interesting topic, but quite far from us apparently the Latin American reality is too far to technological advances and therefore costs us understand how they serve educational purposes. This paper will seek to publicize what is virtual reality, how the peripherals used to use, works and of course educational implications in first world countries, and how we could in our country use these technologies with pilot programs that allow our children and young people supplement their knowledge. What role do smartphones in this concept and how companies like Google and Samsung are playing an important play in the popularization of these tools, although many see them as a game or fad, there is no doubt that within a few years will be very important in the educational field.

##plugins.themes.default.displayStats.downloads##

##plugins.themes.default.displayStats.noStats##

References

Eitb.eus (2016). Noticias de tecnología 2016 — Ultimas

noticias tecnológicas — EiTB Tecnología.

Google (2016a). Get Cardboard – Google VR.

Google (2016b). Google Street View 2.0 añade soporte para

las Cardboard.

Mundo Virtual (2016). Oculus Rift - Características, requisitos,

precios y compra - Mundo Virtual.

PlayStation (2016). PlayStation VR – Virtual Reality Headset

for PS4.

Published

2016-08-30
##submissions.stats##
6507

How to Cite

Virtual Reality in Education The next challenge. (2016). Journal of Science and Research: Revista Ciencia E Investigación, 1(CITT2016), 57-61. https://doi.org/10.26910/issn.2528-8083vol1issCITT2016.2016pp57-61

Issue

Section

Comunicación Corta