Design of interactive software in mathematics
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Abstract
The purpose of this research was to create an Educational Software that allows the integration of the use of mathematics to Meaningful Learning. The methods used were documentary and eld research. The method used was the case study. The procedure that was carried out in this research was divided into three phases: (a) Analysis, theories, strategies and stages that exist for the development of educational software were investigated and analyzed. (b) Design of Educational Software, it was proposed the incorporation of the computer as an instrument for learning computer science through educational software. (c) Implementation and evaluation. The techniques and instruments used for data collection were semi-structured interviews, participatory observation and documentary evidence. The results obtained allowed to verify the feasibility of the educational software in the Meaningful Learning of Mathematics.
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