Design of interactive software in mathematics

Authors

  • María Nivela Cornejo
  • Omar Otero Agreda University of Guayaquil image/svg+xml
  • Jaime Espinosa Izquierdo University of Guayaquil image/svg+xml
  • Edwin Rodas Carrera Unidad Educativa Teresa Azucena Carrera Loor

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https://doi.org/10.26910/issn.2528-8083vol3issCITT2017.2018pp27-31

Keywords :

Significant Learning Computer Science Motivation Educational Software

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Abstract

The purpose of this research was to create an Educational Software that allows the integration of the use of mathematics to Meaningful Learning. The methods used were documentary and eld research. The method used was the case study. The procedure that was carried out in this research was divided into three phases: (a) Analysis, theories, strategies and stages that exist for the development of educational software were investigated and analyzed. (b) Design of Educational Software, it was proposed the incorporation of the computer as an instrument for learning computer science through educational software. (c) Implementation and evaluation. The techniques and instruments used for data collection were semi-structured interviews, participatory observation and documentary evidence. The results obtained allowed to verify the feasibility of the educational software in the Meaningful Learning of Mathematics.

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References

Published

2018-02-22
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1402

How to Cite

Design of interactive software in mathematics. (2018). Journal of Science and Research: Revista Ciencia E Investigación, 3(CITT2017), 27-31. https://doi.org/10.26910/issn.2528-8083vol3issCITT2017.2018pp27-31

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Section

Artículo de Investigación