Impact of the augmented reality and its application to innovate the primary education process
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Abstract
This paper presents an analysis of how Augmented Reality (RA) has been positioned as a technology that has approached different environments in society, related to advertising, Marketing, video games and, mainly, the impact it has generated in education. The description of development platforms was addressed, the analytical method was applied in the research process and the reader is presented the design and development of a smartphone app using RA technology and an enhanced book that instructs and collaborates With the app aiming to innovate and improve the primary education process, providing a tool that presents the user: interaction, entertainment and motivate their learning. The system was implemented in the Mahatma Gandhi Educational Unit of the city of Babahoyo where it was detected that the students present deficits of attention and, as a result, a low level of learning due to the lack of new ways to learn and to know; And can be mentioned as evidence of the results obtained: the development of cognitive skills in students, use of mobile devices as a learning tool and novel ways of reinforcing their knowledge; All of which impacted on improving academic performance.
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